LEAGUE CHAMPIONS

Walter Payton League

2012: California Crush
2011: Dominators
2010: Hellboy
2009: Tombstone
2008: Bluegrass Grays
2007: Tombstone
2006: Tombstone
2005: Wiseguy
2004: Poisonous Toads

Barry Sanders League
2012: Domination
2011: Wankers
2010: Cali Crush
2009: Miller Time
2008: Blitzburgh
2007: Blitzburgh
2006: Big Blue Wrecking Crew
2005: Domination

John Elway League
2012: 808 Giants
2011: 2nd Stringers
2010: SC Dolphins
2009: Irish
2008: Cowboys
2007: Smokin Stogies
2006: Big Blue Wrecking Crew


Your Ad Here
3 Line Ad Right Here
Contact us for details
on how to get setup



Fantasy NFL Football
Keeper League Rules



Sample Pages
Draft Room

Lineup

Standings

Scoring

Stats

Trades

 


LEAGUE BASICS
Weekly, Head-to-Head Scoring (Win, Loss, or Tie)
12 Teams Divided Into 3 Divisions of 4 teams each
13 week/game regular season. All 12 teams in the league play each other at least once.
8 Playoff Teams- 3 division winners, 5 wildcard teams
3 rounds (3 weeks) -reseed after each round
4 Futile Four Teams (teams not eligible for the playoffs).
2 rounds (single elimination)
Futile Four winner receives #1 overall pick for the following seasons draft
Each team will be allowed to keep up to 3 Franchise players (also known as keepers) on their roster from the previous season.
July 20: Deadline for returning owners to renew their teams. Teams not renewed by this date will be considered abandoned

July 21: Process begins for filling abandoned teams. Signups still accepted for new team owners until all teams filled.

While abandoned teams are being filled: Feedback will be requested from existing team owners to determine best draft date for your league (New team owners will be asked for their feedback at signup)

After all teams are filled: Preseason trading period begins. Draft dates will be determined and announced during the trading period. (Draft dates will typically be Friday night, Saturday or Sunday as close to opening night as possible)

After preseason trading period ends: 3 Franchise Players (Keepers) are due to the league commissioner.

On your leagues scheduled draft date and time: Drafting will begin.

NOTE: You do not have to remember all these dates. This is just an overview of how things work. More specific dates will be provided as this process moves along.
15 players drafted from any position you choose, but must have a player in each "active" roster position each week.
The weekly "starting" or "active" roster will consist of:

1 QUARTERBACK
2 RUNNING BACKS
2 WIDE RECEIVER/TIGHT END
1 FLEX (Running Back or Wide Receiver/Tight End)
1 KICKER
1 DEFENSE/SPECIAL TEAMS

OR

1 QUARTERBACK
1 RUNNING BACKS
3 WIDE RECEIVER/TIGHT END
1 FLEX (Running Back or Wide Receiver/Tight End)
1 KICKER
1 DEFENSE/SPECIAL TEAMS

Illegal Lineup: If at any time during the season it is discovered that a team posts an illegal lineup, past or current, they will receive zero points for the entire week the infraction occurred. Please make sure you have the correct lineup entered each week, as every team owner can view your roster for each week of the season whenever they desire.

Illegal Lineup Exception: A team with less than the required players in the lineup done unintentionally, will have their vacant players scored zero point only. The remaining players on their roster will earn points like usual. Only the positions left vacant will receive zero points.

This is for unintentional situations only. Any attempts to throw games will be dealt with harshly and subject to possible termination from the league.
Teams may keep up to 3 franchise players (also known as keepers.) They can be from any position.

Teams will not lose any draft picks as a result of keeping any of these players. (In some leagues, you lose a draft pick for each keeper you keep on your roster. This league you do not.)

If a team decides to keep less than 3 players, the extra picks will be made at the end of the draft.

The deadline for submitting your list of franchise players will be determined by the commissioner before the beginning of the new season.
The draft order each season will be determined by the previous years regular season records in reverse order with two exceptions. These changes are for ROUND 1 ONLY:

1.) The first 4 picks in the draft are as follows:
1. Futile Four Winner
2. Futile Four Runner Up
3. Futile Four 1st Round Loser (High Regular Season Point Total)
4. Futile Four 1st Round Loser (Low Regular Season Point Total)

This applies to Round 1 only of the draft

2) The league champion from the previous season:

The league champion from the previous season will draft last in round one. This applies for Round 1 only of the draft.

Rounds 2-12 will revert back to regular season standings (snake draft).

PLAYOFFS
8 teams
3 rounds- All single elimination
Division Winners- Seeded 1, 2, 3, respectively according to Tiebreak Rules.

Seeds 4 through 8 are seeded 4-8 by wildcard using the Tiebreak Rules.

Teams reseed after each round according to original playoff seedings. Highest seeds always play the lowest seeds

See "Tiebreak Rules" section for more info
Remaining teams after each round will be reseeded according to playoff seedings at the start of the playoffs. The highest seed remaining will always play the lowest seed of the remaining teams in each round.

This is to place more importance on the regular season.
1.) Highest Overall Record (Reg. Season)
2.) Best Head-2-Head of Tied Teams
3.) Highest Total Fantasy Points
4.) Highest Head-to-Head Fantasy Points
1) Total Bench Points
2) Highest Individual Starter Point Total For That Week
3) Next Highest Individual Starter Point Total For That Week
4) Repeat #3 (If all starters are used and a tiebreaker is still not determined, use the same format using bench players)
FUTILE FOUR TOURNAMENT
Those teams NOT involved in the Playoffs (the teams ranked 9-12 in the standings)
2 Rounds, Single Elimination, beginning the same week as the playoffs.
The winner of this playoff will receive 1st overall pick in next seasons draft
The remaining 3 teams picks in next seasons draft revert back to reverse of last seasons regular season standings with the exception of Round 1. Round 1 looks like this:

2nd Overall pick: Futile Four Runner Up
3rd Overall pick: Futile Four 1st Round Loser (High Regular Season Point Total)
4th Overall pick: Futile Four 1st Round Loser (Low Regular Season Point Total)

This applies to Round 1 only of the draft
Round 1: Single Elimination
Round 2: Single Elimination
1) Total Bench Points
2) Highest Individual Starter Point Total For That Week
3) Next Highest Individual Starter Point Total For That Week
4) Repeat #3 (If all starters are used and a tiebreaker is still not determined, use the same format using bench players)
Round 1:
#9 seed vs #10 seed (Matchup 1)
#11 seed vs #12 seed (Matchup 2)

Round 2:
Winner of Matchup 1 vs Winner of Matchup 2 (Winner receives #1 pick in next seasons draft)

The bracket for the "Futile Four" tournament is intended to give the lower seeds a little advantage much like a draft lottery
TRANSACTIONS, FREE AGENTS
If a team owner picks up a free agent player or picks up a player off of waivers, they must keep that player on their roster until that players team has played a game. (Ex. Team A chooses a player off of waivers from the Buffalo Bills on Tuesday. The Buffalo Bills play their next game on that Sunday in 5 days. Team A must keep that player on their roster until the completion of the Bills game on Sunday.

PENALTIES FOR VIOLATION OF THIS RULE:
1st offense: Loss of add/drop privileges for one week (from the day the penalty is assessed)
2nd offense: Loss of add/drop privileges for two weeks (from the day the penalty is assessed)
Further offenses: Number of offenses=Number of weeks that team loses add/drop privileges

The league commissioner will monitor this periodically and it is also recommended that the league police itself for violations of this rule.

Reason For The Rule: Because waivers runs a little bit differently in fantasy football than other fantasy leagues, team in the past were picking up players and dropping them the same day so that nobody else could get them due to waivers running over the weekend. This rule prevents a team owner from doing this without repercussions..
In all transactions (add/drops, free agents, trades), all players acquired are not eligible to play until the beginning of the week following the week the transaction was made.

Likewise, any player who is removed from a roster will not be removed until the beginning of the week following the week it was made in. Therefore these players may play out the week for the team releasing/trading them.
A team roster may never have more than the 15 players allowed. Therefore, in order for any owner to pick up a player, they must release another to keep their roster legal.
WAIVERS
If a team owner picks up a free agent player or picks up a player off of waivers, they must keep that player on their roster until that players team has played a game. (Ex. Team A chooses a player off of waivers from the Buffalo Bills on Tuesday. The Buffalo Bills play their next game on that Sunday in 5 days. Team A must keep that player on their roster until the completion of the Bills game on Sunday.

PENALTIES FOR VIOLATION OF THIS RULE:
1st offense: Loss of add/drop privileges for one week (from the day the penalty is assessed)
2nd offense: Loss of add/drop privileges for two weeks (from the day the penalty is assessed)
Further offenses: Number of offenses=Number of weeks that team loses add/drop privileges

The league commissioner will monitor this periodically and it is also recommended that the league police itself for violations of this rule.

Reason For The Rule: Because waivers runs a little bit differently in fantasy football than other fantasy leagues, team were picking up players and dropping them the same day so that nobody else could get them due to waivers running over the weekend. This rule prevents a team owner from doing this.
48 hours

During this time, team owners can make a claim for that player. The player may be claimed provided your team is highest in the waiver order of those teams owners interested in that player. No waivers will be run on days in which games are played. If a claim is made on the day of a game, the player will roll over to the following waivers process beginning the following Tuesday.
Worst Overall Record of Teams Involved-This will reset each week based on this format
If nobody makes a claim for that player in that 48 hour period, they will return to the free agent pool where they can be chosen by anyone on a first-come first-serve basis.
(This rule is to help the teams at the bottom of the standings have first choice on dropped players to hopefully improve their teams)
Immediately after the draft, a 48 hour waivers period will be run. Any player not already on a team roster will be available using this waivers process. After this 48 hour waivers period has completed, any player not on a team roster will be available on a first-come first-serve basis.
TRADES
Trades may be done during the season in the following formats:
1.) Player for Player
2.) Player for draft pick (Draft picks are for the upcoming draft only-No future years draft picks are allowed to be traded)
3.) Any combination of #1 and #2

When submitting a trade, both teams must submit the trade to the league commissioner, and if you wish, provide information as to why this trade benefits all teams involved (especially if it looks a little one sided on paper).

Trades will then be sent via email to be voted on by the league. (Make sure your email address is current with the commish at all times)

Voting will last 48 hours from the time the trade is received by the league commissioner. If there are enough votes to approve/reject a trade, the league commissioner won't wait the full 48 hours to approve/reject the trade.

Trades will be rejected if 6 or more of the 12 team owners reject the trade. If you do not vote on a trade it will be assumed that you agree with however the voting turns out. The league commissioner will have final say on on all trades regardless of the vote. In instances of a trade being completely fair from the beginning, he will automatically approve it without a vote.

If the trade involves an uneven swap of players (one player traded for two players is an example) and you are receiving an extra player in a trade, you will have to drop an existing player off your roster to make room. This must be done before your roster deadline each week or you will have an illegal lineup. 

TRADES FOR DRAFT PICKS FOR THE FOLLOWING SEASON: Any team owner wishing to trade draft picks for the following season must pay their entry fee for the following season before the trade can be put up for a vote. Draft picks traded during preseason trading are excluded from this rule. (This prevents teams from unloading draft picks for the following season knowing they will not be returning)

Also, there will be no refunds awarded to team owners who pay next seasons entry fee and then decide not to return the following season, so please make sure for certain you are returning before you trade away next seasons draft picks.

Once a trade has been agreed upon and sent to the league commissioner for a vote by the league, team owners may not back out of the trade. NOTE: There is no gray area with this, even if the trade was accepted by accident. So please make sure, before you accept a trade on the Trades page and send it to the commish/other team, that you are absolutely sure its a trade you want to make.
1.) From the end of our draft through the end of Week #11 (Trade Deadline is the end of Week #11): Unlimited Trades or Transactions

2.) After Week #11: No trades allowed. Only adds and drops will be permitted. As soon as you are eliminated from the playoffs, your roster will be frozen and no adds/drops will be allowed.

As soon as the Fantasy Playoffs are complete: The off-season roster freeze is in effect league wide

TRADING AWAY DRAFT PICKS AT THE TRADE DEADLINE: Any team owner wishing to trade draft picks for the following season just before the deadline will have to pay their entry fee for the following season before the trade can be put up for a vote, just like any other time during the season.

However, since the trade deadline comes into play, the team owner will have 48 hours from the time he accepts the trade to pay his entry fee or the trade will be rejected. Once the entry fee is paid, the league commissioner will put the trade up for voting like normal.

Please remember that there are no refunds awarded to team owners who pay next seasons entry fee and then decide not to return the following season, so please make sure for certain you are returning before you trade away next seasons draft picks.
LEAGUE SETUP
All NFL Rosters
Determined by CBS Sportsline- Any position that you feel is assigned incorrectly, please contact the league commissioner
If a player should be in a different position than drafted, please let the commish know shortly after the draft so he can make the proper adjustments
Each week begins on Tuesday and ends after Monday Night Football games have been completed (if applicable)

Each fantasy team is responsible for submitting a starting lineup 5 minutes before each players game time each week. (Thursday games only require the player you want in your lineup for that day to be submitted. You can wait to submit the rest of your starters before their games begin.) This lineup will be used for the current weeks games.

If a roster is not turned in, the previous weeks roster will be applied for the current week. The exception to this rule is as follows:

Week 1: If you do not submit a lineup for Week 1 before the deadline, your starting lineup will be your 3 franchise players (keepers) and the first 5 picks of your draft that meet the starting roster criteria. This will be the case regardless of injury. Please submit your roster as you will want to try to avoid this.

Important: It is the responsibility of all team owners to make sure that weekly changes get accepted via the online league manager on time (if you make any). The league commissioner will not be responsible for any changes being late, lost, or misdirected as a result of any computer malfunction, delay, etc. If you are having computer problems, contact the commissioner before the deadline and he will enter your desired changes for you.
PRESEASON SCHEDULE
July 20: Team owners have until this date to renew their teams.
July 21:
Teams not renewed by this date will be considered abandoned and will begin to be filled according to the waiting list of those signups wishing to acquire an abandoned team. 
Waiting List for Abandoned Teams: Those wishing to sign up for an abandoned team will be placed on a waiting list according to the date entry fees are paid. When it is your turn to choose an abandoned team, you will be provided with a list of teams and be able to view the rosters and position in the draft order of those teams before selecting which team you would like to have.

Abandoned Team Selection:
After the deadline for returning teams has passed (July 20), abandoned teams will begin being filled. Those that are on the waiting list for an abandoned team will have choice of all abandoned teams available when it is their turn to select a team. Once your team is chosen, you will be able to make trades using the full roster of players you just acquired, in the trading period that follows. You will choose your franchise players (keepers) at the same time as everyone else in the league and draft in that teams draft position as well.

A NOTE ABOUT ABANDONED TEAMS: Not all abandoned teams are bad, neglected teams. In these leagues, more frequently than not, teams are abandoned prior to the next season due to team owner financial issues or time constraints causing them to give up their teams. With a small number of keepers, turning these teams into winners are managable in the first season.
While abandoned teams are being filled, each team owner will be contacted to find out their availability for the upcoming draft.

Once all feedback has been received, a draft date and time will be chosen based on the best availability for the league and this date will be announced to the league before any trading begins or keepers are announced.

IMPORTANT: It's not guaranteed, but we will do our best to choose a draft day that everyone can be present for.
After teams are filled in their respective leagues, and if time warrants, a trading period will conducted where teams can make trades before keepers need to be announced.

The length of this trading period will be announced before any trading begins

See trading section of this rules page for more info on how trading works.
After the trading period has concluded, up to 3 keepers shall be chosen by each team owner.

The deadline to send these keepers in will be announced before keepers will be due.
DRAFTING PROCEDURE
Drafting will be done all in one day

For the 1st Round of the draft only, the draft timer will be set at 3 minutes. This is to ensure that everyone (including new team owners) can make a pick on their own and minor problems can be rectified. Please make sure you are drafting your team on a computer that is fast enough to handle the draft room 

Beginning Round 2 through the end of the draft, the draft timer will be set at 90 seconds per pick.

Here are 4 options you have in order to make your pick

1.) Make the pick yourself within the 3 minutes/90 seconds

2.) If you cannot make the draft, place players in your draft queue and click on "Auto Pilot" The first player listed in your draft queue will be chosen for you immediately when you are on the clock, instead of being chosen from the draft rankings list. It will not wait for your time limit to expire and will keep the draft moving. This format is strongly encouraged if you aren't going to be available for the draft.

3.) If you have no players on "auto pilot" and your time expires, your pick will be made for you by the draft rankings list provided by the league manager. You can make changes to this list if you wish, but this is where the player will be chosen from if your time runs out.

4.) You can leave a list of 120 players, numbered 1-120 according to preference, with the league commissioner, and he will choose players for you according to this list.

For more information on the "draft queue" and "player rankings", the help section of the league manager provides instructions on this or you can contact your league commish. Also, detailed instructions on how the draft room works is provided by clicking on this link:
DRAFT INSTRUCTIONS
There will be no dropping of players during the draft under any circumstances.
Once the draft is over, all players not on a team roster will be placed in a 48 hour waiver period, also known as preseason waivers.

Teams have 48 hours to make claims on players not taken in the draft. This works the same way as normal waivers except the waiver order will be determined by the Round 2 draft order.

Once a team at the top of the list receives a player they will be moved to the bottom of the waiver order and everyone else moves up one. This process continues until all players on the list have been claimed.

After the waiver period is complete, all players not on a roster are now free agents and can be added on a first come-first serve basis.

Total Yardage: Every 30 Yds (Rush, Throw, Receive) 1 point
Touchdown (Any) 6 points
2 Point Conversion (Rush, Throw, Receive) 2 points
Interception -1 point
Fumble Lost -1 point

Total Yardage: Every 10 Yds (Rush, Throw, Receive) 1 point
Touchdown (Any) 6 points
2 Point Conversion (Rush, Throw, Receive) 2 points
Interception -1 point
Fumble Lost -1 point

Total Yardage: Every 8 Yds (Rush, Throw, Receive) 1 point
Touchdown (Any) 6 points
2 Point Conversion (Rush, Throw, Receive) 2 points
Interception -1 point
Fumble Lost -1 point

Extra Points Made 1 point
Missed Extra Point -1 point
Touchdown (Any Type) 6 points
2 Point Conversion (Any Type) 2 points
Field Goals 3 points
Field Goal Made 36-45 Yards (Additional) 1 point
Field Goal Made 46-55 Yards (Additional) 2 points
Field Goal Made 56-63 Yards (Additional) 3 points
Field Goal Made 64+ Yards (Additional) 7 points

Sack 1 point
Defense/Special Teams Fumble Recovery 1 point
Interception 2 points
Safety 2 points
Defense/Special Teams Touchdown 6 points
Allow 0-2 Points In A Game 10 points
Allow 3-5 Points In A Game 7 points
Allow 6 Points In A Game 3 points
Allow 7-9 Points In A Game 2 points
Allow 10 Points In A Game 1 point
Allow 11+ Points In A Game 0 points


COST TO PLAY
$79 full season entry fee
No Additional Costs For Transactions or Trades


WHAT YOU WIN
Champion:
$ 325
2nd Place:
$ 155